![]() This energy is used to purchase command cards, bid for turn order, and hire new commanders. ![]() Further, players must also factor in economics in the form of energy. Years ago, this site was created as overview for players and to organize. Utöver detta finns en massa kort som kan ge dig extra försvar, extra anfall eller bara se till att din motspelare inte får anfalla dig när du är svag. generaler som ger dig 8-sidiga tärningar istället för de 6-sidiga. 2210 adds commanders, space stations, water territories, lunar territories, and special ability cards. Belgium2210 is a group of game enthusiasts, with a big preference for Risk 2210 A.D. Risk 2210 har allt som risk har men en massa extra som ger fler startegiska möjligheter. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. also includes everything needed to play the classic game of Risk. Risk 2210 AD starts with the premise and mechanics of regular Risk - take over the world by rolling dice (attacker gets a max of 3 dice, defender gets 2, but defender wins ties), and then throws in everything including the kitchen sink. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.Īlthough much has been added, the basic flavor of the game is still�� Risk. These come into play via the use of Command cards, which add a new dimension to the game. Set in the not-so-distant future, battles are now fought by machines of destruction. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Risk 2210 A.D.��is yet another entry in the long series of�� "">Risk��variants. What is Risk 2210 AD From Avalon Hill, Risk 2210 AD was first published back in 2001 as a futuristic version of the classic Risk game.
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